写作Tic Tac Toe编程 辅导

” 写作Tic Tac Toe编程 辅导Lab 4: 2 Player Tic Tac ToeDue Jun 2 by 11:59pmPoints 30Submitting an external toolAvailable Apr 30 at 5:20am – Jun 4 at 11:59pm about 1 monthPurpose of this Lab:The purpose of this lab is to get you used to networking by using sockets. (In our case, both theclient and the server will be running on Our local machine) and creating a user interface. Themain libraries to be used are the sockets library (socket) and tkinter (or PyGames).As for all labs this quarter, you will need to ensure your code works using IDLE with the versionbeing used this quarter (Python 3.8), and refer to my lecture on sockets and tkinter for arefresher on how to use sockets and create a user interface.Introduction to the Lab :In this lab, we will be creating a Tic Tac Toe game. For those not familiar with Tic Tac Toe, referto this Wikipedia page (Links to an external site.)( httpss://en.wikipedia.org/wiki/Tic-tac-toe)for it. In short, Tic Tac Toe is a 2-player game where one players game piece is X and thesecond players game piece is O (letter). The players take turns putting 1 of their game piecesin 1 of the empty slots in the 3 by 3 board. The first player to get 3 of their game pieces to align(vertically, horizontally or diagonally) wins. If the board has no empty slots and neither of theplayers has already won, no one wins and the game ends in a tie.For this lab, I would like you to use sockets to pass the player moves between the players, oneof whom is acting as the server and the other as the client. Our tic tac toe game will use astandard 3 x 3 board, and we will also use the standard x/X and o/O for the values that we willbe passing back and forth.Program Overview:Here is an overview of the program flow of this Tic Tac Toe game:Player 1, the host of the game (who can also be thought of as the server), starts the game ontheir side, displaying shareable join Information (server connection info) and waiting for anotherplayer to join them. Player 2, the player joining in (who can also be thought of as the client),enters the information of the host and sends a request to the host asking to let them join thegame. Player 1 accepts the request, and starts the game.After the game has begun, Player 2 makes and sends the first move of the game (Player 2 willalways make the first move of every game) to Player 1 who had been waiting for them. Then,Player 1 makes and sends their move to Player 2, who waits for Player 1s move. The game2021/6/3Lab 4: 2 Player Tic Tac Toe (No Autograder for this Assignment)2/5continues on, with both players keeping track of the board and waiting for each other to makeand send their moves.After the game is over, Player 2 decides if they want to play again or not, and Player 1 waits fortheir decision. If both the users want to play again, Player 1 again waits for Player 2 to makethe first move of the game, and everything repeats.Once either of the players is done playing, the game ends for both and displays the statistics ofthe games played.Program Details:You will create 3 new modules With the following details:BoardClass (gameboard.py)General Information:The board game will consist of the following public interface. (Note this module isto be imported and used by both player1 and player2 modules)The class should have a minimum of the following (you can add more if you needto):Class Variables:The current board of the game that keeps track of all the movesUsernames of both playersUsername of the last player to have a turnTotal Number of games playedTotal Number of winsTotal Number of tiesTotal Number of lossesClass Methods:recordGamePlayed()Updates how many total games have been playedresetGameBoard()Clear all the moves from game boardplayMoveOnBoard()Updates the game board with the players moveisBoardFull()Checks if the board is full (I.e. no more moves to make)isGameFinished()Checks if the latest move resulted in a win, loss or tieUpdates the wins, losses and ties count if the game is overcomputeStats()Gathers and returns the following information:Usernames of both playersThe username of the last person to make a moveThe total number of games2021/6/3Lab 4: 2 Player Tic Tac Toe (No Autograder for this Assignment)3/5The total number of winsThe total number of lossesThe total number of tiesPlayer 1 Module (Module Name: player1.py) – The host of the game, or the server1. The user will be asked to Provide the host information so that it can establish a socketconnection as the server2. Player 1 will accept incoming requests to start a new game3. When a connection request is received and accepted, Player 1 will wait for Player 2 tosend their username4. Once Player 1 receives Player 2s user name, then Player 1 will send player1 as theirusername to Player 2 and wait for Player 2 to send their move.1. Once Player 1 receives Player 2s move they will ask the user for their move andsend it to Player 1 using the current player display area.1. Each move will correspond to the area on the board they user clicks on.2. Once player 1 sends their move they will wait for Player 2s move.3. Repeat steps 4.1 – 4.2 until the game is over (A game is over when a winner isfound or the board is full)5. Once a game has finished (win or tie) player 1 will wait for player 2 to indicate if theywant to play again using the user interface.1. If Player 2 wants to play again then Player 1 will wait for player 2s first move.2. If Player 2 does not wants to play again then Player 1 will print the statisticsPlayer 2 Module(Module Name: player2.py) – The joining player, or the client1. As the client, Player 2 will ask the user for the host information of Player 1 to join thegame:1. Prompt the user for the host name/IP address of Player 1 they want to play with2. Prompt the user for the port to use in order to play with Player 12. Using that information they will attempt to connect to Player 11. Upon successful connection they will send Player 1 their username (justalphanumeric username with no special characters)2. If the connection cannot be made then the user will be asked if they want to tryagain:1. If the user enters y then you will request the host information from the user again2. If the user enters n then you will end the program3. Once Player 2 receives Player 1s username or if the users decides to play again1. Player 2 will ask the user for Their move using the current player display area.2. Send the move to player 1.1. Player 2 will always be x/X2. Player 2 will always send the first move to Player 11. Each move will correspond to the area on the board they user clicks on.3. Once player 2 sends their move they will wait for Player 1s move.2021/6/3Lab 4: 2 Player Tic Tac Toe (No Autograder for this Assignment)4/54. Repeat steps 3.1 – 3.2.3 until the game is over (A game is over when a winner isfound or the board is full)4. Once a game has finished (win, lose, or tie) the user will indicate if they want to playagain using the user interface.1. If the user enters y or Y then player 2 will send Play Again to player 12. If the user enters n or N then player 2 will send Fun Times to player 1 and end theprogram1. Once the user is done, the module will print all the statistics.User Interface:1. You will create a user interface using either the Tkinter library or the PyGames library. Atno point should the user be required to interact with the python shell. The user interfaceshould include the following components:1. A text input in that beginning for the host information2. A Tic Tac Toe board that allows the user to select their move by clicking on that3. A dialog that asks the user if they want to play again4. A display area Where you display the BoardClasss computed statistics when theyare done and any other printed information specified in the lab.5. A text input area for the players name6. An area where the user name of the current players turn will be displayed.7. An area where the final results will be displayed (It is okay to print this info in theshell as well but it must be on the UI as well).8. Quit button that allows the user to quit prior to finishing a gameOther Considerations:1. All user inputs are case insensitive.2. Hint: Maintain the current state of the board on both client and server side to determine ifsomeone won, lost or the board is full.3. There is no autograder For this lab4. Do not use any external libraries outside of what we have discussed in class or in this lab.This is to ensure it runs on our machines without having to install any external libraries请加QQ:99515681 或邮箱:99515681@qq.com WX:codehelp

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