” Monopoly X RPG编程设计 写作、 辅导Java程序语言Project 4: Monopoly X RPGA. Introduction Monopoly is a board game currently published by Hasbro. In the game, players roll two sixsideddice to move around the game board, buying and trading properties, and developing themwith houses and hotels. Players collect rent from their opponents, with the goal being to drivethem into bankruptcy.- Monopoly (game) (Wikipedia) A role-playing game (sometimes spelled roleplaying game; abbreviated RPG) is a game inwhich players assume the roles of characters in a fictional setting. Players take responsibility foracting out these roles within a narrative, either through literal acting, or through a process ofstructured decision-making regarding character development.- Role-playing game (Wikipedia)Emma and Ryan are boy-girl twins, both of them are your best friends. As their bestfriend, you know that Emma is a board game enthusiast while Ryan loves to play role-playingvideo games. Their birthday is on 7th January and you have decided to present a gift to them.However, purchasing a board game and a video game as gifts will cost you an arm and leg.While you are worrying about the gift, an idea comes to your mind create a whole new gameby fusing the element of board game and RPG. Therefore, you would like to develop a game byusing the programming skill you have learnt, but keep in mind that there are only a few monthsaway from their next year birthday. Good luck!B. Problem StatementYou are required to create a brand new Board Game mixed with the element of RPG system inCLI using Java Programming language.Layout:A 9 x 9 grid with total 32 tiles Surrounded.16(Sample output)Tiles:Type ofTilesNumberof Tiles DescriptionSTART 1Starting tile of every player. When player passes over this tile (finish acircle), his Level will increase by 1.SHOP 2When player lands on this tile, he can buy items, sell items and upgradehis weapon using Gold.CHEST 1When player lands on this tile, he can open a treasure chests and obtainamount of Gold or item.EMPTY 4When player lands on this tile, he can heal himself using items or donothing.SIN-M 12 When player lands on this tile, he will encounter one monster and triggera battle.DUO-M 8When Player lands on this tile, he will encounter two monsters andtrigger a battle.TRI-M 4When player lands on this tile, he will encounter three monsters andtrigger a battle.Players basic statisticStats Initial Value(suggested) Description17Level 1Represents how powerful a player is, higher the level, higher theother stats such as HP, Strength, Defence and Agility.HP 25 Represents the amount of damage a player can take, a playerlose the game when his HP reaches 0.Strength 5 Determines the amount of damage inflicts on the enemy.Defence 5 Determines the amount of damage receives from the enemy.Agility 5Represents how agile a player is, determine the chance of fleeingfrom battle and the chance of evading an attack.EXP 0A measurement Required to increase the Level by 1 whenreaching certain limit.Gold 200 Represents in-game money use to buy items or upgrade weaponfrom shop.Game rules/mechanics:1. Number of players: 2 – 42. An unbiased six-sided dice is used.3. Every player begins with same stats.4. Starting by every player rolls the dice, highest number go first while lowest number go last.5. Number of steps taken by player is determined by the dice, one roll per players turn, nospecial move or roll the dice twice.6. Battle (read Battle system section for more details):a. Battle against monsters occurs when a player lands on SIN-M, DUO-M or TRI-M tileimmediately.b. Battle against player occurs when 2 and only 2 players land on same tile. If anotherplayer lands at that same tile again (3 players on same tile), no battle is triggered.c. No battle occurs at START, CHEST and SHOP tiles.7. End game conditions:a. Only one player left in the gameb. All players decide to quit the game, the player with highest Level followed by amountof Gold Will be the winner.C. Basic requirement1. Game interface Game boardo An area to show the entire game board, including tiles and players position Prompt messageo An output text area to display instructions, action taken by players, enemies stateetc. Commando An output text area to display available option for player to perform an action18 Current player statistico An output text area or option to display current players stats(The sample output is just for reference, you can design your game interface)2. OOP concept Create a Java abstract class named Role with relevant data fields and abstractmethods declared. The relevant data fields and abstract methods are related to statsmentioned in Players basic statistic and Battle system sections. This abstract classmust Be extended by 2 or more Java classes. (Figure it yourself!)3. Battle system Uses turn-based system, e.g. Player 1 – Monster 1 – Monster 2 – Player 1 – One action per battle turn. Basic action options in battle:1. Attack – Deals damage to enemy2. Item – Let player uses his items3. Flee – Escapes from battle Monsters have their own stats such as Level, HP, Strength, Defence and Agility. Formulae:o Damage formula – To calculate amount of damage inflicts based on playersStrength and targets DefenceE.g. Damage = Strength * (X / (Y + Defence)) where X and Y are constant valueso Other formulae to make the battle unpredictable, read Probabilities section. Battle against monsterso Player always takes the first turn in this battle.o Battle ends when: all encountered monsters are defeated player flee from battle players HP reach 0o Rewards for the player succeeded in this battle are Gold, EXP and drop item. Battle against playero Higher priority than Battle against monsters – When Player A lands on a SIN-Mtile, Player A will have battle against monsters first. On the next turn (after PlayerA finish the battle), Player B rolls and lands on the same tile as Player A, battleagainst monsters will not trigger, instead battle against player will startimmediately. Player B will take the first turn in this battle.o Both players must have reached at least minimum Level 5 in order to trigger thisbattle.19o The only way a player can flee from this battle is using Smoke bomb item (noflee action option)o Battle ends when one of the players: Defeated (HP reaches 0) flee from battle (no reward for both of the players)o Rewards for the winner are Gold and EXP.4. Level-up system EXP threshold increases for each subsequence Level.E.g:Level Required EXP2 1003 1504 280 When player levelling up, some of his stats values must have some increment.5. Various items, weapons and monsters Sets some purchasable items such as Potion, Hi-Potion (healing item), Smokebomb etc. Furthermore, set some rare items which can only obtain from treasure chest. Other than upgrading default weapon which is Sword, player can buy different types ofweapons for instance Hammer, Spear, War Axe, etc. which give extra value to playersstats (with trade-offs) or special ability. Players are able to deal with different type of monsters (some monsters will have higherHP, while others may have higher Strength or Agility). You can search for yourself or design your own items, weapons and monsters.6. Probabilities Accuracy/Evasiono Create a formula to determine the accuracy or evasion of an attack, use playersstats and enemies stats as variables for this formula. Fleeo The probability of escaping a battle against monsters depends on players Agilityvalue and monsters Agility value.o Using Smoke Bomb item will guarantee 100% of chance for escaping any battle. Item drop systemo Integrate an algorithm to calculate the probabilities of getting an item afterdefeating the monsters.207. Apply and implement given game rules Build your own codes which satisfy all the game rules stated above. Try to avoidrepetitive Code segments.D. Additional ChallengesExtra Features1. GUIMake the game more attractive, try to implement graphical user interface to provide visualimpact. You can put some animations and sound effects into your game. (Tips: JavaFX)2. Online multiplayerCloud base service? Socket programming? Explore it yourself!3. BotIf cannot make the game into online, try implement a game bot so you can play alone. 4. Save Load systemPlayer can save the game and resume it later. Uses Java IO knowledge you have learnt inlectures to accomplish this features. File encryption is another extra point, you canimplement it to protect your saved files.5. Random arrangementThe arrangement of tiles in game board is generated randomly for every new game.6. Packaging your gameLearn how to deploy your product, make your game into a runnable application. (Tips: jar,jlink, JDK 14 jpackage, Launch4j)7. Any other extra features that can impress us or make the game more thrilling.如有需要,请加QQ:99515681 或WX:codehelp
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