COMP3331程序 写作、 辅导Computer Networks程序

COMP3331作业 写作、 辅导Computer Networks作业、 写作Java,C++,Python编程语言作业
COMP3331/9331 Computer Networks and Applications
Assignment for Term 3, 2019
Version 1.0
Due: 11:59am (noon) Friday, 22 November 2019 (Week 10)
1. Change Log
Version 1.0 released on 7th October 2019.
2. Goal and learning objectives
Instant messaging applications such as WhatsApp, WeChat, Facebook Messenger, etc. are widely
used with millions of subscribers participating in them globally. In this assignment, you will have the
opportunity to implement your own version of an instant messaging application. In addition to basic
messaging functionality, you will also implement many additional services that are available in many
of the aforementioned applications. Your application is based on a client server model consisting of
one server and multiple messaging clients. The clients communicate with the server using TCP. The
server is mainly used to authenticate the clients and direct the messages (online or offline) between
clients. Besides, the server also has to support certain additional functions (presence notification,
blacklisting, timeout, etc.). You should also implement functionality that allows clients to send peerto-peer
messages to each other that bypass the server.
2.1 Learning Objectives
On completing this assignment, you will gain sufficient expertise in the following skills:
1. Detailed understanding of how instant messaging services work.
2. Expertise in socket programming.
3. Insights into designing an application layer protocol.
3. Assignment Specification
The base specification of the assignment is worth 20 marks. The specification is structured in two
parts. The first part covers the basic interactions between the clients and server and includes
functionality for clients to communicate with each other through the server. The second part asks you
implement additional functionality whereby two users can exchange messages with each other
directly (i.e. bypassing the server) in a peer-to-peer fashion. This first part is self-contained (Sections
3.1-3.3) and is worth 15 marks. Implementing peer-to-peer messaging (Section 3.4) is worth 5
marks. CSE students are expected to implement both functionalities. Non-CSE students are only
required to implement the first part (i.e. no peer-to-peer messaging). The marking guidelines are thus
different for the two groups and are indicated in Section 7.
Updates to the assignment, including any corrections and clarifications, will be posted on the
subject website. Please make sure that you check the subject website regularly for updates.
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The assignment includes 2 major modules, the server program and the client program. The server
program will be run first followed by multiple instances of the client program (Each instance supports
one client). They will be run from the terminals on the same and/or different hosts.
There is an extension component (outlined in Section 3.5) that is worth 4 marks. Note that the bonus
marks may not be proportional to the amount of extra work that you will have to do. They are there
to encourage you to go beyond the standard assignment. The bonus marks can be used to make up
for lost marks in the lab exercises but NOT for any of the exams (mid-session and final).
3.1. Server
The server has the following responsibilities –
User Authentication – When a new client requests for a connection, the server should prompt the
user to input the username and password and authenticate the user. The valid username and password
combinations will be stored in a file called credentials.txt which will be in the same directory as the
server program. An example credentials.txt file is provided on the assignment page. Username and
passwords are case-sensitive. We may use a different file for testing so DO NOT hardcode this
information in your program. You may assume that each username and password will be on a separate
line and that there will be one white space between the two. If the credentials are correct, the client
is considered to be logged in (i.e. online) and a welcome message is displayed. When all messaging
is done, a user should be able to logout from the server.
On entering invalid credentials, the user is prompted to retry. After 3 consecutive failed attempts, the
user is blocked for a duration of block_duration seconds (block_duration is a command line argument
supplied to the server) and cannot login during this duration (even from another IP address). While a
user is online, if someone uses the same username/password to log in (even from another IP address),
then this new login attempt is denied.
Timeout – The server should keep track of all online users. If the server does not receive any
commands from a user for a period of timeout seconds (timeout is a command line argument supplied
to the server), then the server should automatically log this user out. Note that, to be considered active,
a user must actively issue a command. The receipt of a message does not count.
Presence Broadcasts – The server should notify the presence/absence of other users logged into the
server, i.e. send a broadcast notification to all online users when a user logs in and logs out.
List of online users – The server should provide a list of users that are currently online in response
to such a query from a user.
Online history The sever should provide a list of users that logged in for a user specified time in
the past (e.g. users who logged in within the past 15 minutes).
Message Forwarding – The server should forward each instant message to the correct recipient
assuming they are online.
Offline Messaging – When the recipient of a message is not logged in (i.e. is offline), the message
will be saved by the server. When the recipient logs in next, the server will send all the unread
messages stored for that user (timestamps are not required).
Message Broadcast The server should allow a user to broadcast a message to all online users.
Offline messaging is not required for broadcast messages.
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Blacklisting – The server should allow a user to block / unblock any other user. For example, if user
A has blocked user B, B can no longer send messages to A i.e. the server should intercept such
messages and inform B that the message cannot be forwarded. Blocked users also do not get presence
notifications i.e. B will not be informed each time A logs in or logs out.
3.2. Client
The client has the following responsibilities –
Authentication – The client should provide a login prompt to enable the user to authenticate with the
server.
Message – The client should allow the user to send a message to any other user and display messages
sent by other users. The client should also allow the user to send a broadcast message to all online
users.
Notifications – The client should display presence notifications sent by the server about users logging
in and out from the server.
Find users online – The client should provide a way for the user to obtain a list of all the users
currently online from the server.
Find online history The client should provide a way for the user to obtain a list of all users who
had logged in within a user specified time period.
Blacklist The client should allow a user to block a user from sending any further messages. The
client should also allow a user to unblock a user that was earlier blocked.
3.3 Commands supported by the client
After a user is logged in, the client should support all the commands shown in the table below. For
the following, assume that commands were run by user A.
Command Description
message user message Send message to user through the server. If the user is
online then deliver the message immediately, else store the
message for offline delivery. If user has blocked A, then a
message to that effect should be displayed for A. If the user is
not present in the credentials file (i.e. invalid user) or is self (A)
then an appropriate error message should be displayed. The
message used in our tests will be a few words at most.
broadcast message Send message to all online users except A and those users who
have blocked A. Inform A that message could not be sent to some
recipients.
whoelse This should display the names of all users that are currently
online excluding A. Users can be displayed in any order.
whoelsesince time This should display the names of all users who were logged in at
any time within the past time seconds excluding A. Note that
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this, may include users that may currently be offline. If time is
greater than the time since when the server has been running, then
all users who logged in since the sever initiation time should be
listed. This suggests that you will need to keep a login history
since the start of the server. Users can be displayed in any order.
block user blocks the user from sending messages to A. A message
should be displayed to A confirming the blocking action. If
user is self (i.e., A) or is invalid, then an appropriate error
message should be displayed. user must not be informed that
A has blocked them.
unblock user unblocks the user who has been previously blocked by A. A
message should be displayed to A confirming the unblocking
action. If user is self (i.e., A) or is invalid or was not already
blocked, then an appropriate error message should be displayed.
logout log out user A.
Any command that is not listed above should result in an error message being displayed to the user.
The interaction with the user should be via the terminal (i.e. console). All messages must be displayed
in the same terminal. There is no need to create separate terminals for messaging with different users.
We do not mandate the exact text that should be displayed by the client to the user for the various
messages. However, you must make sure that the displayed text is easy to comprehend. Please make
sure that you DO NOT print any debugging information on the client terminal.
We also prefer that you do not print anything at the terminal running the server. We suggest that you
use an optional debug flag (e.g. d) for the server. When this flag is turned on, your server can print
debugging information to the terminal.
Some examples illustrating client server interaction using the above commands are provided in
Section 8.
3.4 Peer to Peer Messaging
Some users may prefer to have some privacy during messaging. They may want to message their
friends directly without all their conversation being routed via the server. A peer-to-peer messaging
client is a good solution for this scenario. In addition to the above functionalities, you should
implement peer-to-peer messaging (also referred to as private messaging).
To implement this functionality your client should support the following commands (in addition to
those listed in Section 3.3)
Command Description
startprivate user This command indicates that user A wishes to commence p2p
messaging with user. The client should obtain the IP address
and port number being used by the user from the server. The
client should try to establish a TCP connection to this IP address
and port number combination. A confirmation message should be
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displayed to A. If user has blocked A, then server should not
provide the IP address and port number and an appropriate error
message should be displayed. If user is offline, invalid or self
then appropriate error messages should be displayed.
private user message Send message to user directly without routing through the
server. If the user is no longer online at the address obtained via
the previous command then a message to that effect should be
displayed for A. If A has not executed startprivate before this
command then an appropriate error message should be displayed.
Note that, A may execute startprivate user before user has
blocked A. In this instance, A can still use this command to send
a message to user. Other error messages (e.g. offline, invalid,
etc.) are consistent with those indicated in the above command.
stopprivate user This command indicates that user A wishes to discontinue the
p2p messaging session with user. A message to this effect
should be displayed on the terminal for user. The TCP
connection established between the two end points should be
closed. An appropriate error message should be displayed if there
does not exist an active p2p messaging session with user
3.5 Extension
Once you have your P2P messaging in place, the next logical step is to utilize the setup to transfer
files in a distributed manner (similar to BitTorrent). Assume that a user A has a file (assume a binary
format) that they are willing to serve to other users in a P2P manner. User A divides the file into N
chunks (we will use N=10 for this part of the assignment) and registers the details of the file (name,
size and number of chunks) with the server. Any client can search for the availability of a specific
file name in the system from the server. The server will reply back with either Not available or
Available along with list of online users that have one or more chunks of the requested file name.
A client can also search for specific chunks of a file.
The client will then select peers that have chunks and request the transfer of the selected chunks.
Once a chunk has been downloaded, the client will also register the availability of this chunk with
the server. The algorithm to select the peers for downloading the chunks is for you to decide. The
objective is to finish the download in an efficient and distributed manner. As a rule of thumb, you
cannot download all chunks of a file from a single peer, if other peers have some chunks of that file
available for download.
You need to provide the following additional features in order to support the file transfer.
Command Description
register filename
parameters
This command indicates that user A wishes to register a
filename with the server. parameters contains names,
number size of chunks. The server will respond with Ok if
the file is successfully registered. A confirmation message should
be displayed to A. If the file is already registered, the server will
respond appropriately and registers the availability of chunks at
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user A.
searchFile filename User A wishes to search for the availability of a filename in the
system. The server will reply back with either Not available or
Available along with list of online users that have one or more
chunks of the requested filename.
searchChunk filename
chunks
User A searches for the availability of specific chunks for a
filename in the system. The server will reply back with either
Not available or Available along with list of online users that
have one or more requested chunks of the file name.
private user download
filename chunk
The client should obtain the IP address and port number being
used by the user from the server. If user has blocked A, then
the server should not provide the IP address and port number and
an appropriate error message should be displayed. If user is
offline, invalid or self then appropriate error messages should be
displayed. The client should try to establish a TCP connection to
this IP address and port number combination. Once the
connection is established, it requests the download of a chunk
of a specific filename. An appropriate error message should be
displayed if there does not exist an active p2p messaging session
with user.
When running all clients and server on the same machine, make sure that a client only has access to
chunks that it has currently downloaded from the system. Only the original owner has access to all
chunks from the start.
3.6 File Names Execution
The main code for the server and client should be contained in the following files: server.c, or
Server.java or server.py, and client.c or Client.java or client.py. You are free
to create additional files such as header files or other class files and name them as you wish.
The server should accept the following three arguments:
server_port: this is the port number which the server will use to communicate with the
clients. Recall that a TCP socket is NOT uniquely identified by the server port number. So it
is possible for multiple TCP connections to use the same server-side port number.
block_duration: this is the duration in seconds for which a user should be blocked after
three unsuccessful authentication attempts.
timeout: this is the duration in seconds of inactivity after which a user is logged off by the
server.
The server should be executed before any of the clients. It should be initiated as follows:
If you use Java:
java Server server_port block_duration timeout
If you use C:
./server server_port block_duration timeout
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If you use Python:
python server.py server_port block_duration timeout
The client should accept the following two arguments:
server_IP: this is the IP address of the machine on which the server is running.
server_port: this is the port number being used by the server. This argument should be the
same as the first argument of the server.
Note that, you do not have to specify the port to be used by the client. You should allow the OS to
pick a random available port. Each client should be initiated in a separate terminal as follows:
If you use Java:
java Client server_IP server_port
If you use C:
./client server_IP server_port
If you use Python:
python client.py server_IP server_port
Note: When you are testing your assignment, you can run the server and multiple clients on the same
machine on separate terminals. In this case, use 127.0.0.1 (local host) as the server IP address.
4. Additional Notes
This is NOT group assignment. You are expected to work on this individually.
Tips on getting started: The best way to tackle a complex implementation task is to do it in
stages. A good place to start would be to implement the functionality to allow a single user to
login with the server. Next, add the blocking functionality for 3 unsuccessful attempts. You could
then proceed to the timeout functionality (i.e. automatically logout a user after inactivity. Then
extend this to handle multiple clients. Once your server can support multiple clients, implement
the functions for presence notification, whoelse and whoelsesince. Your next milestone should be
to implement messaging between users. Start with broadcast, then move to online messaging and
finally offline messaging. Once you have ensured that all of the above are working perfectly, add
the blacklist functionality. Note that, this will require changing the implementation of some of
the functionality that you have already implemented. Once messaging via the server is working
perfectly, you can move on to peer-to-peer messaging. It is imperative that you rigorously test
your code to ensure that all possible (and logical) interactions can be correctly executed. Test, test
and test.
Application Layer Protocol: Remember that you are implementing an application layer protocol
for realising instant messaging services. You will have to design the format (both syntax and
semantics) of the messages exchanged between the client and server and the actions taken by each
entity on receiving these messages. We do not mandate any specific requirements with regards
the design of your application layer protocol. We are only considered with the end result, i.e. the
functionality outlined above. You may wish to revisit some of the application layer protocols that
we have studied (HTTP, SMTP, etc.) to see examples of message format, actions taken, etc.
Transport Layer Protocol: You should use TCP for transferring messages between each client
and server. The TCP connection should be setup by the client during the login phase and should
remain active until the user logs out or the server logs out the user due to inactivity (i.e. timeout).
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The server port is specified as a command line argument. The client port does not need to be
specified. Your client program should let the OS pick a random available port.
Backup and Versioning: We strongly recommend you to back-up your programs frequently.
CSE backups all user accounts nightly. If you are developing code on your personal machine, it
is strongly recommended that you undertake daily backups. We also recommend using a good
versioning system so that you can roll back and recover from any inadvertent changes. There are
many services available for both which are easy to use. We will NOT entertain any requests for
special consideration due to issues related to computer failure, lost files, etc.
Language and Platform: You are free to use C, JAVA or Python to implement this assignment.
Please choose a language that you are comfortable with. The programs will be tested on CSE
Linux machines. So please make sure that your entire application runs correctly on these machines
(i.e. your lab computers) or using VLAB. This is especially important if you plan to develop and
test the programs on your personal computers (which may possibly use a different OS or version
or IDE). Note that CSE machines support the following: gcc version 8.2, Java 11, Python 2.7
and 3.7. If you are using Python, please clearly mention in your report which version of
Python we should use to test your code. You may only use the basic socket programming APIs
providing in your programming language of choice. You may not use any special ready-to-use
libraries or APIs that implement certain functions of the spec for you.
There is no requirement that you must use the same text for the various messages displayed to the
user on the terminal as illustrated in the examples in Section 9. However, please make sure that
the text is clear and unambiguous.
You are encouraged to use the forums on WebCMS to ask questions and to discuss different
approaches to solve the problem. However, you should not post your solution or any code
fragments on the forums.
We will arrange for additional consultations in Weeks 7, 8 and 9 to assist you with assignment
related questions. Information about the consults will be announced via the website.
5. Submission
Please ensure that you use the mandated file name. You may of course have additional header files
and/or helper files. If you are using C, then you MUST submit a makefile/script along with your code
(not necessary with Java or Python). This is because we need to know how to resolve the
dependencies among all the files that you have provided. After running your makefile we should have
the following executable files: server and client. In addition, you should submit a small report,
report.pdf (no more than 3 pages) describing the program design, the application layer message
format and a brief description of how your system works. Also discuss any design tradeoffs
considered and made. Describe possible improvements and extensions to your program and indicate
how you could realise them. If your program does not work under any particular circumstances, please
report this here. Also indicate any segments of code that you have borrowed from the Web or other
books. If you have attempted the extension then, please clearly indicate so in your report.
You are required to submit your source code and report.pdf. You can submit your assignment
using the give command in a terminal from any CSE machine (or using VLAB or connecting via SSH
to the CSE login servers). Make sure you are in the same directory as your code and report, and then
do the following:
1. Type tar -cvf assign.tar filenames
e.g. tar -cvf assign.tar *.java report.pdf
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2. When you are ready to submit, at the bash prompt type 3331
3. Next, type: give cs3331 assign assign.tar (You should receive a message stating the
result of your submission). Note that, COMP9331 students should also use this command.
Alternately, you can also submit the tar file via the WebCMS3 interface on the assignment page.
Important notes
The system will only accept assign.tar submission name. All other names will be rejected.
Ensure that your program/s are tested in CSE Linux machine (or VLAB) before submission.
In the past, there were cases where tutors were unable to compile and run students
programs while marking. To avoid any disruption, please ensure that you test your program
in CSE Linux-based machine before submitting the assignment. Note that, we will be unable
to award any significant marks if the submitted code does not run during marking.
You can submit as many times before the deadline. A later submission will override the earlier
submission, so make sure you submit the correct file. Do not leave until the last moment to submit,
as there may be technical, or network errors and you will not have time to rectify it.
Late Submission Penalty: Late penalty will be applied as follows:
1 day after deadline: 10% reduction
2 days after deadline: 20% reduction
3 days after deadline: 30% reduction
4 days after deadline: 40% reduction
5 or more days late: NOT accepted
NOTE: The above penalty is applied to your final total. For example, if you submit your assignment
1 day late and your score on the assignment is 10, then your final mark will be 10 1 (10% penalty)
= 9.
6. Plagiarism
You are to write all of the code for this assignment yourself. All source codes are subject to strict
checks for plagiarism, via highly sophisticated plagiarism detection software. These checks may
include comparison with available code from Internet sites and assignments from previous semesters.
In addition, each submission will be checked against all other submissions of the current semester.
Do not post this assignment on forums where you can pay programmers to write code for you. We
will be monitoring such forums. Please note that we take this matter quite seriously. The LIC will
decide on appropriate penalty for detected cases of plagiarism. The most likely penalty would be to
reduce the assignment mark to ZERO. We are aware that a lot of learning takes place in student
conversations, and dont wish to discourage those. However, it is important, for both those helping
others and those being helped, not to provide/accept any programming language code in writing, as
this is apt to be used exactly as is, and lead to plagiarism penalties for both the supplier and the copier
of the codes. Write something on a piece of paper, by all means, but tear it up/take it away when the
discussion is over. It is OK to borrow bits and pieces of code from sample socket code out on the
Web and in books. You MUST however acknowledge the source of any borrowed code. This means
providing a reference to a book or a URL when the code appears (as comments). Also indicate in
your report the portions of your code that were borrowed. Explain any modifications you have made
(if any) to the borrowed code.
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7. Marking Policy
You should test your program rigorously before submitting your code. Your code will be marked
using the following criteria:
The following table outlines the marking rubric for both CSE and non-CSE students:
Functionality Marks
(CSE)
Marks
(nonCSE)
Successful log in and log out for single client 0.5 0.5
Blocking user for specified interval after 3 unsuccessful attempts (even from
different IP)
1 1.5
Successful log in for multiple clients (from multiple machines) 1 1.5
Correct Implementation of presence notification 1 1.5
Correct Implementation of whoelse 1 1.5
Correct Implementation of whoelsesince 1 1.5
Correct Implementation of automatic logout functionality after inactivity
(timeout)
1 1.5
Correct Implementation of broadcast 1 1.5
Correct Implementation of messaging between two online clients 1.5 2
Correct Implementation of offline messaging 2 2.5
Correct Implementation of user blocking and unblocking and its effects 2 2.5
Properly documented report 1 1
Code quality and comments 1 1
Peer to peer Messaging 5 N/A
Extension (p2p file exchange) 4 N/A
The maximum bonus mark that you can get for the extended assignment is 4 marks. The bonus marks
can be used to make up for los”

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